Season X, Update 26

🗨️ Dev News
We’ve deprecated some older technologies that were around since Galaxite first launched. We’ve been able to fix a lot of our older issues that were harder to catch! We’re refactoring a lot of our microservices to improve speed and reliability of features all across the network.

🌐 Global
• Various improvements to the backend should improve your general experience on Galaxite.
• Fixed leaderboards sometimes hiding your own entry when you are tied with players at the leaderboard cutoff.
• Fixed various sounds not playing in some games since v26.30 update.
• Fixed an issue where some models and entities were non-interactive that affected v26.60.
• Fixed an issue related to misaligned block collision boxes that affected v26.60.
• Fixed issues with blocks that made them unbreakable.

👽 Alien Blast: ROGUE
• Fixed Rogue mutation bonus options applying the base bonus instead of the selected fractional bonus, and corrected displayed bonus percentages.

🕗 Chronos: Battle Royale
• Fixed the Chronos Dasher perk incorrectly extinguishing fire when dashing.
• Fixed Chronos Mega team initialization failing when optional team skins are unavailable.
• Fixed a winning bounty kill in Chronos replacing the victory title with the bounty-complete message.

🪐 Core Wars
• Prevented an unavailable optional Core Wars arrow skin from interrupting core creation.
• Kept Core Wars main and upgrade merchants available with default skins when their custom skins cannot load.
• Fixed a bug where players cannot open their ender chest in Core Wars.

🎊 Playground
• Fixed Playground Duel start, victory, and private death messages showing account names instead of active nicknames.

🐄 My Farm Life
• Prevented My Farm Life crop loading from crashing when soil data is missing.

🦘 Parkour Builders
• Fixed the issue with some parkours not loading.
• Fixed performance issues with parkour playlist loading times
• Fixed Parkour saves becoming stuck after an early save failure, allowing later save attempts to retry.

🛋️ Prop Hunt
• Fixed Prop Hunt players retaining the hider knockback stick after being balanced onto the seeker team.

👻 The Entity
• Fixed equipped plushies disappearing when replaying The Entity from the Extra Things menu.
• Fixed the static screen effect getting stuck after moving away from an eye in The Entity.

⛏️ Melvin's Mine
• Fixed bug where other players can pickup your amethyst shards and leftover mining drops when your inventory fills up.
• Mine Tokens are now giftable! This can be done in Mine Tokens shop or My Profile -> “My Gifts”
• Fixed Lucky Blocks not appearing in some circumstances.
• Fixed Mine Tokens sometimes showing up in physical shops around the network.
• Fixed a bug where other players can sometimes pickup your mining drops when your inventory fills up.

Pickaxe Clarifications
• Permanent pickaxes only recharge once they run out of durability. They refill completely after four hours of recharge time. All your empty permanent pickaxes can recharge together.
• Without ELITE, mine blocks with another pickaxe to keep recharging. The timer stops shortly after you stop mining. Walking around or standing still does not keep it going.
• With ELITE, your empty permanent pickaxes recharge anywhere on Galaxite while you are online, including in other games or while standing still. Recharging still takes four hours.
• Offline time does not count beyond any time left in that two-minute period. Your saved recharge progress carries over when you rejoin or switch servers.
• You can instantly refill an empty permanent pickaxe for 125 Mine Tokens. Buying a durability upgrade does not refill an empty pickaxe.
• Partly used pickaxes do not recharge. Trial pickaxes from keys or the shop, and older limited-use or rental pickaxes, do not recharge either.

💥 BlasterWars
General Changes
• Client-side frame stuttering dramatically reduced
• Fixed a bug that prevented teleports during respawn.
• Fixed fire grenades damaging teammates in BlasterWars.
• Infiltration can no longer be used in the BlasterWars shooting range, preventing players from teleporting outside the practice area.
• Added new music and sounds
• Implemented auto-firing for touch devices to allow for easier controls
• Added XP rewards when claiming bits
• Players now start with 32 blocks. We like how much damage you’re doing and how many blocks you’re destroying, but we’d love to see more things being built! Here are some more blocks.
• You can now raise objective entities up by building on them
• You now only count as being at an objective if you have line of sight with it
• Defenders in shifting hill can once again respawn in combat but now just a bit further away than the attackers
• Made combat respawning a little easier by relaxing some restrictions
• Defenders can now only respawn at base.
• Reinforcement spawns are slightly harder to get when your ally is surrounded by enemies
• Moved combat spawns further back away from active combat to help game pacing
• Reimplemented 3rd person poses so players can again see when another player is recharging
• When respawning at base, respawn protection is now much stronger to help reduce spawn-killing
• Adjusted respawn camera timing to help prevent the camera getting stuck after respawning
• Players can no longer board a BRAV while respawning
• Fixed match highlight sometimes showing invisible players
• Fixed match highlight sometimes taking over 30 seconds to load
• Fixed lots of sources of lag
• Fixed ghost players sometimes appearing
• Fixed spectator players sometimes being visible
• Fixed laser particles sometimes disappearing
• Fixed deployables not always disappearing when the owner dies

CTF Changes
• Flags can now be captured without requiring your own flag to be home
• Flags can now be returned instantly by going near the flag

Frontline Changes
• 3 min attack timer → 2 min
• 2 min added time when capturing → 1 min added time
• Teams immediately lose health when losing an objective instead of at the end of the attack phase
• Capture percentage of current point is now shown to everyone
• Added overtime so the attack phase cannot end while capturing.
• Capturing frontline objectives now becomes harder if you are on a winning streak
• Frontline objectives now respawn at normal height
• Changed to a phased base attack-and-defend gamemode, teams take the middle objective to claim the attack phase for a limited amount of time, allowing them to push into enemy territory and deal extra damage to the enemy HP.

Class Balance Changes
The Juggernaut class is overperforming a little in situations where it is supposed to be counterable. We want the Juggernaut class to be great at laying down fire in long range and lengthy duels but it should not be consistently winning mid-range and close-range battles. These changes are here to ensure they aren’t dominant in all situations.
Heavy Repeater nerf: Damage 3.0 → 2.5
Cyclone Repeater nerf: Damage 3.0 → 2.5, Movement Speed while charging and firing: 1.0 → 0.65
Particle Lance nerf: Damage 2.25 → 2.0
Spinup Frenzy nerf: Time to reach its full 40% firing speed boost: 3s → 5s
Rally Pulse nerf: Instantly starts normal health regeneration instead of healing 6 health points

The Enforcer class is doing pretty well as an all-rounder but its a little bit too unforgiving for players who like to spray and pray, just a small adjustment to make it slightly better in those situations.
• Laser Repeater, Pulse Repeater, Twinshot Repeater: Recharge Speed 2.5s → 2.0s
• Blast Canister damage: 20 → 40
• Respawn beacon now always spawns allies directly on it
• Tactical Turrets copy more features of what the enforcer has equipped

The Phantom class is doing well with most of its weapons but the Rapid Piercer is feeling not piercer-y enough so we’re moving some numbers around which should make it feel more like its other counterparts while keeping its time-to-kill the same. It's currently pretty balanced, it doesn’t overperform against other classes, but it can be frustrating to play against, which can be just as problematic. These changes should still let it excel at what it does best, but open up a few more counter opportunities.
• Rapid Piercer adjustment: Damage 4.5 → 6, Firing Rate 3.5 → 1.75
• Laser Piercer and Charge Piercer now leave behind a trail
• Laser Piercer and Charge Piercer have a lower headshot multiplier when hitting enemies less than 16 blocks away.
• All Piercer weapons deal less damage to blocks

The Demolitionist class is doing a good job demolishing things but some of its toys aren’t looking as scary as they should be, not many changes for now but we’re keeping an eye on this class.
Seeker Bot buff: Moves about 30% faster when chasing enemies

⭐ New ELITE Items
ELITE Thrones Core
ELITE Fighter Dropship

Thrones Core
Fighter Dropship

Gwynn

I’m the Community Manager for Galaxite! I’ve been a fan of Minecraft since 2012 and working in the industry since 2014. My job is to create fun experiences and offer server support for players.